The player moves around a colored dot to collect other dots of their same color. Every once and a while the players color will change. Collecting the correct color adds time while collecting the wrong color removes time. Time is always ticking down, survive as long as possible. Power-ups such as time freeze and rainbow (collect any color) can be collected when they popup.
The game supports keyboard (wasd or arrows) and controller (joysticks or d-pad). We might add mobile support soon.
You are Commander Gus. Bloggers are trying to kill you. Block them, shoot them, and upgrade your weapon to fend them off for as long as you can. Aim your gun with the mouse and control your shield using WASD.
Drewsweeper is a game we made in about four hours. Inspired by a random conversation, we jumped straight into development. A few hours later, the game was fully playable and uploaded to Itch.io. While it retains the classic Minesweeper mechanics without any gameplay changes, we built it entirely from scratch to learn the ropes and created our own custom textures.
We made pong because we were bored. It plays like normal pong.
Hell Hotel: No Depth is a small horror game set inside a haunted hotel. Playing as the main character, Rose, you start trapped inside and must explore the hallways to uncover the hotel's secrets and find a way out.
This game is still in development and will be finished soon.
Hell Hotel is a first person horror game placed in the scariest place on earth.
This game is will likly never be finished.
A single c-sharp script can have it all? Yes, Juicy Player Controller is a single c-sharp script for Unity 3D projects to act as a base player controller for any first person or third person Unity 3D projects.
Juicy Player Controller is separated into two flavors: orange and lemonade. The orange flavor is for first person and the lemonade flavor is for third person.
Walking, running, crouching, looking around, cursor hiding, fully custom controller tuning, duilt in default recommended settings, helpful error logging, debug variables in the inspector, epic logo.